February 2010 Archives

I'd like to spend some time learning to create sprite artwork, and I have a suspicion that my left-brain mind will have a better chance making 3D models and then rendering them as flat 32x32 PNGs.

I happen to have some incredible Cinema 4D models supplied to me by a talented artist, which I could use as a starting point. So I'm tempted to buy it and start there. But I've also admired POV-Ray's galleries for years, and I'm sure it could also do what I want.

Should go the commercial, proprietary Cinema 4D route, or open-source POV-Ray, or something else entirely? I'm sure there are a thousand right answers to that question, so I'll try asking differently. Given that I have an attention span of maybe a weekend and virtually no 3D modeling experience, which toolset is most likely to give good short-term results?

Loyal Readers,

I wrote a 99-cent casual iPhone game called Teragati, and last night it was approved for sale in the App Store! Please head on over there and buy it now. It's just 99 cents, it takes a few moments to learn, and typical games last only about a minute. It's a perfect way to spend time waiting in an ATM line.

If you like the game, please rate it in the App Store (5 stars, please!) and write a brief review. If you don't have an iPhone, please tell someone who does.

http://bit.ly/a2b6Qo

Thanks!

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